FREESLOT
MT_EXPLODING_RING
S_EXPLODING_RING

Object MT_EXPLODING_RING
MAPTHINGNUM = 3002
SPAWNSTATE = S_RING
DEATHSTATE = S_EXPLODING_RING
DEATHSOUND = sfx_s244
SPAWNHEALTH = 1000
SPEED = 38*FRACUNIT
RADIUS = 16*FRACUNIT
HEIGHT = 24*FRACUNIT
MASS = 100
FLAGS = MF_SPECIAL|MF_NOGRAVITY|MF_NOCLIPHEIGHT|MF_MISSILE

State S_EXPLODING_RING
SpriteName = BOM3
SpriteFrame = A
Duration = 7
Action = A_TNTExplode
Next = S_NULL

